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WINGSFIT
  • โ˜ฎ๏ธOverview
  • ๐Ÿ’ฐWINGSFIT Economic
  • ๐Ÿƒโ€โ™€๏ธMove to Earn
  • GAME-FI ELEMENTS
    • ๐ŸŽฎGame Modes
    • ๐Ÿฆธโ€โ™‚๏ธCharacters
    • ๐Ÿ‘ŸGears
    • ๐Ÿ“ฆGear Boxes
    • โ›๏ธGear Minting
    • ๐Ÿ’ŽGems and Sockets
    • ๐ŸŽ–๏ธBadge
  • GAME-FI SYSTEM
    • ๐ŸŽซQuest System
    • ๐Ÿ‘•Rental System
    • ๐Ÿ™…โ€โ™‚๏ธAnti-cheat system
    • ๐Ÿ”™Attribute Points Redistribution System
    • โšกSneaker Energy System
    • ๐Ÿ’ชEnhancement System
    • ๐Ÿ”‹HP System
    • ๐Ÿ’ฒTax and Fee System
    • ๐ŸŽ’Inventory System
  • SOCIAL-FI SYSTEM
    • ๐Ÿ”ขActivation Code System
    • ๐Ÿ’ฏAchievement Points System
    • ๐ŸŒSocial System
  • MARKETPLACE
    • ๐Ÿ›’Marketplace
  • TOKENOMICS
    • ๐Ÿช™WST
      • Tokenomics
    • ๐Ÿ•น๏ธWFT
  • COMMUNITY
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On this page
  • Gear type
  • Gear Attributes
  • Sneaker's Type
  • Gears Quality
  • Gears Level
  • Boost Upgrade:
  • Gears parameters
  • Performance and WFT accrual
  • Comfort and Luck Power
  • Resilience and repair cost
  1. GAME-FI ELEMENTS

Gears

PreviousCharactersNextGear Boxes

Last updated 2 years ago

Gear type

There are 4 types of equipment, each of which can enhance the attributes of the equipment.

Sneakers - Energy Supply

Clothes - No Energy Supply

Trousers - No Energy Supply

Pets - Energy Supply (coming soon)

Gear Attributes

Efficiency (WFT Earning) โ€“ Solo Mode, Marathon Mode

In Solo Mode, Efficiency plays a part in WFT earnings. Having a higher Efficiency Attribute will result in better WFT earnings per Energy spent.

In Marathon Mode, higher Efficiency leads to a faster accumulation of Leaderboard points.

Luck (Mystery Chest) โ€“ Solo Mode, Sneaker Rental

Luck determines the frequency and quality of a Mystery Chest drop. Users are also able to receive Mystery Chest drops while their Gears are leased out.

Resilience (Durability/Repair) โ€“ Solo Mode, Marathon Mode

In Solo Mode, Comfort affects the decay rate of HP, and WFT earning.

1. When HP < 100% = Sneaker cannot be listed on Marketplace or transferred away.

2. When HP < 20% = Sneaker cannot be counted to provide energy in that Realm.

3. When HP = 0, Sneaker cannot be used for moving.

Comfort (WFT Earning) โ€“ Solo Mode, Marathon Mode, Staking/Governance

In Solo Mode, Resilience affects the decay rate of Durability. Higher Resilience will result in a slower Durability decay.

The higher the Gear's level or quality, the higher the repair cost. Durability is a Gearโ€™s โ€œstaminaโ€ bar. As a user moves, Durability will decrease. Gears receive a โ€œworn-outโ€ penalty at 2 Durability touch points:

At 50/100 Durability, Sneaker Efficiency drops to 90%

At 20/100 Durability, Sneaker Efficiency drops to 10%

In Marathon Mode, resilience will allow users to earn more points as their Sneaker will stay above the โ€œworn-outโ€ penalty mark longer.

Users will be able to burn WFT/WST to reset the Sneaker's Attribute points. The more frequent the reset, the more expensive it will be, with the cost capping at a certain level.

Sneaker's Type

Name
Optimal Speed (km/hr)
Example Return at Optimal Speed

Walker

1 - 6

4 WFT / 1 Energy spent

Jogger

4 - 10

5 WFT / 1 Energy spent

Runner

8 - 20

6 WFT / 1 Energy spent

Trainer

1 - 20

4 - 6.25 WFT / 1 Energy spent

Usersโ€™ WFT return is not static, and several factors may cause it to fluctuate:

  1. Sneaker Efficiency (Low Durability affects Efficiency).

  2. GPS signal/External Environment - users will earn less if GPS signal is poor.

  3. Randomization.

Gears Quality

There are five Gears qualities. When a Gears is minted, the value of each Attribute will be chosen at random within the min. and max. values according to Sneaker quality. As such, even Sneakers of the same quality may have vastly different Attribute distributions.

Quality
Min. Attribute
Max. Attribute

Common

1

10

Uncommon

18

18

Rare

15

35

Epic

28

63

Legendary

50

112

Gears Level

Users can level up their Gear by burning WFT. Each level-up takes a fixed time to complete, which increases along with the amount of WFT required according to the Gears level. This process can be made faster/boosted up by using even more WFT.

Upon level-up, users will attain 4 - 12 additional Attribute points to assign according to their Gear quality.

Quality
Attribute Point/Level up

Common

4

Uncommon

6

Rare

8

Epic

10

Legendary

12

Additional perks will be unlocked upon reaching certain level milestones:

Milestone
Triggered Event

Level 5

Unlocks Socket

Level 5

Unlocks Shoe-minting

Level 10

Unlocks Sneaker Lease function

Level 10

Unlocks Socket 2

Level 15

Unlocks Socket 3

Level 20

Unlocks Socket 4

Level 25

Restore HP to full

Level 30

Unlocks WST earning

At max level, user needs to choose between earning GST or GMT. Switching between WFT/WST earning is allowed, but will be subject to a cooldown duration.

Upgrade time: 60 minutes per level

  • 0-1 โ€” 60 min

  • 1-2 โ€” 120 min

  • 21-22 โ€” 22 * 60 = 1320 min

Upgrade cost:

LV

Price, WFะข

0

common

uncommon

rare

epic

legendary

1

2

4

6

8

10

2

5

10

24

32

40

3

10

20

30

40

50

4

10

20

30

40

50

5

20

40

90

120

150

6

15

30

60

80

100

7

15

30

60

80

100

8

15

30

60

80

100

9

15

30

60

80

100

10

40

80

180

240

300

11

20

40

90

120

150

12

20

40

90

120

150

13

20

40

90

120

150

14

20

40

90

120

150

15

20

40

90

120

150

16

20

40

90

120

150

17

20

40

90

120

150

18

20

40

90

120

150

19

20

40

90

120

150

20

60

120

300

400

500

21

40

80

150

200

250

22

40

80

150

200

250

23

40

80

150

200

250

24

40

80

150

200

250

25

40

80

150

200

250

26

40

80

150

200

250

27

40

80

150

200

250

28

40

80

150

200

250

29

40

80

150

200

250

30

80

160

300

400

500

Boost Upgrade:

Speed up cost = 2 * Upgrade cost * time left / time needed.

Gears parameters

Performance and WFT accrual

WFT = En * P ^ kP1 * kP2 * kP3 * kR

En โ€” the amount of energy consumed. Each unit of available energy is burned in T minutes (the time depends on the ยซEfficiencyยป rate).

P โ€” gearโ€™s efficiency parameter. For this formula we use the sum of basic values and additionally pumped parameters of the gear.

kP1 โ€” system coefficient of Performance #1.

kP2 โ€” token coefficient based on the type of the used sneaker: Walker โ€“ 1 Jogger - 1.1 Runner โ€“ 1.15 Trainer โ€“ 1.05-1.25 (this type of sneakers has a flexible coefficient that depends on the speed during each walk).

kP3 โ€” parameter from 0 to 1. The value of this parameter depends on the correlation between the actual speed of walking and the speed range of the chosen type of sneaker.

kR โ€” stability coefficient. Depends on your gear's resilience. At 100% resilience the coefficient is equal to 1. If the resilience at the start of the walk is lower than 100%, then the coefficient decreases proportionally.

Daily WFT earnings limits depend on the level of pumping of the used gear. Also, if the user has more than 1 gear, the indicators are summed up.

Common

5-35

Uncommon

10-40

Rare

15-75

Epic

20-110

Legendary

30-150

Comfort and Luck Power

Depending on the amount of Luck Power per walk, the probability of getting a chest with NFT and its rarity class are determined.

Luck Power = En * (L * kL1 - P * kL2) ^ kL3

En โ€” the amount of energy consumed. Each unit of available energy is burned in T minutes (the time depends on the ยซEfficiencyยป rate).

L โ€” gearโ€™s ยซLuckยป rate. For this formula we use the sum of the values of the basic and the additionally pumped parameters of the sneaker.

kL1 โ€” system coefficient Luck #1.

P โ€” gearโ€™s efficiency parameter. For this formula we use the sum of basic values and additionally pumped parameters of the gear.

kL2 โ€” system coefficient Luck #2.

kL3 โ€” system coefficient Luck #3.

Resilience and repair cost

Resilience affects the durability of a gear. The higher this parameter, the slower the condition of your sneaker deteriorates.

Resilience destroy = En * kR1 ^ (R / kR2)

En โ€” the amount of energy consumed. Each unit of available energy is burned in T minutes (the time depends on the ยซEfficiencyยป rate).

R โ€” gear's durability rate. For this formula we use sum of basic and additionally pumped parameters of the gear.

kR1 โ€” system coefficient Resilience #1.

kR2 โ€” system coefficient Resilience #2, depends on gear's rarity.

To restore sneakers to 100% condition, it is necessary to make repairs.

Repair cost = (100-Res) * (kR3 + kR4 * lvl) * kR5

Res โ€” current durability (0-100).

kR3 โ€” system coefficient Resilience #3, shows the basic repair cost in WFT for a 0 lvl gear.

kR4 โ€” system coefficient Resilience #4, shows the additional repair cost in WFT for the gear which is not 0 lvl.

lvl โ€” current level of the gear.

kR5 โ€” system coefficient Resilience #5, multiplier of repair cost for higher class gears.

๐Ÿ‘Ÿ