๐Ÿ‘ŸGears

Gear type

There are 4 types of equipment, each of which can enhance the attributes of the equipment.

Sneakers - Energy Supply

Clothes - No Energy Supply

Trousers - No Energy Supply

Pets - Energy Supply (coming soon)

Gear Attributes

Efficiency (WFT Earning) โ€“ Solo Mode, Marathon Mode

In Solo Mode, Efficiency plays a part in WFT earnings. Having a higher Efficiency Attribute will result in better WFT earnings per Energy spent.

In Marathon Mode, higher Efficiency leads to a faster accumulation of Leaderboard points.

Luck (Mystery Chest) โ€“ Solo Mode, Sneaker Rental

Luck determines the frequency and quality of a Mystery Chest drop. Users are also able to receive Mystery Chest drops while their Gears are leased out.

Resilience (Durability/Repair) โ€“ Solo Mode, Marathon Mode

In Solo Mode, Comfort affects the decay rate of HP, and WFT earning.

1. When HP < 100% = Sneaker cannot be listed on Marketplace or transferred away.

2. When HP < 20% = Sneaker cannot be counted to provide energy in that Realm.

3. When HP = 0, Sneaker cannot be used for moving.

Comfort (WFT Earning) โ€“ Solo Mode, Marathon Mode, Staking/Governance

In Solo Mode, Resilience affects the decay rate of Durability. Higher Resilience will result in a slower Durability decay.

The higher the Gear's level or quality, the higher the repair cost. Durability is a Gearโ€™s โ€œstaminaโ€ bar. As a user moves, Durability will decrease. Gears receive a โ€œworn-outโ€ penalty at 2 Durability touch points:

At 50/100 Durability, Sneaker Efficiency drops to 90%

At 20/100 Durability, Sneaker Efficiency drops to 10%

In Marathon Mode, resilience will allow users to earn more points as their Sneaker will stay above the โ€œworn-outโ€ penalty mark longer.

Users will be able to burn WFT/WST to reset the Sneaker's Attribute points. The more frequent the reset, the more expensive it will be, with the cost capping at a certain level.

Sneaker's Type

Usersโ€™ WFT return is not static, and several factors may cause it to fluctuate:

  1. Sneaker Efficiency (Low Durability affects Efficiency).

  2. GPS signal/External Environment - users will earn less if GPS signal is poor.

  3. Randomization.

Gears Quality

There are five Gears qualities. When a Gears is minted, the value of each Attribute will be chosen at random within the min. and max. values according to Sneaker quality. As such, even Sneakers of the same quality may have vastly different Attribute distributions.

Gears Level

Users can level up their Gear by burning WFT. Each level-up takes a fixed time to complete, which increases along with the amount of WFT required according to the Gears level. This process can be made faster/boosted up by using even more WFT.

Upon level-up, users will attain 4 - 12 additional Attribute points to assign according to their Gear quality.

Additional perks will be unlocked upon reaching certain level milestones:

At max level, user needs to choose between earning GST or GMT. Switching between WFT/WST earning is allowed, but will be subject to a cooldown duration.

Upgrade time: 60 minutes per level

  • 0-1 โ€” 60 min

  • 1-2 โ€” 120 min

  • 21-22 โ€” 22 * 60 = 1320 min

Upgrade cost:

Boost Upgrade:

Speed up cost = 2 * Upgrade cost * time left / time needed.

Gears parameters

Performance and WFT accrual

WFT = En * P ^ kP1 * kP2 * kP3 * kR

Daily WFT earnings limits depend on the level of pumping of the used gear. Also, if the user has more than 1 gear, the indicators are summed up.

Comfort and Luck Power

Depending on the amount of Luck Power per walk, the probability of getting a chest with NFT and its rarity class are determined.

Luck Power = En * (L * kL1 - P * kL2) ^ kL3

Resilience and repair cost

Resilience affects the durability of a gear. The higher this parameter, the slower the condition of your sneaker deteriorates.

Resilience destroy = En * kR1 ^ (R / kR2)

To restore sneakers to 100% condition, it is necessary to make repairs.

Repair cost = (100-Res) * (kR3 + kR4 * lvl) * kR5

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