🏃
WINGSFIT
  • â˜Žī¸Overview
  • 💰WINGSFIT Economic
  • đŸƒâ€â™€ī¸Move to Earn
  • GAME-FI ELEMENTS
    • 🎮Game Modes
    • đŸĻ¸â€â™‚ī¸Characters
    • 👟Gears
    • đŸ“ĻGear Boxes
    • â›ī¸Gear Minting
    • 💎Gems and Sockets
    • đŸŽ–ī¸Badge
  • GAME-FI SYSTEM
    • đŸŽĢQuest System
    • 👕Rental System
    • đŸ™…â€â™‚ī¸Anti-cheat system
    • 🔙Attribute Points Redistribution System
    • ⚡Sneaker Energy System
    • đŸ’ĒEnhancement System
    • 🔋HP System
    • 💲Tax and Fee System
    • 🎒Inventory System
  • SOCIAL-FI SYSTEM
    • đŸ”ĸActivation Code System
    • đŸ’¯Achievement Points System
    • 🌐Social System
  • MARKETPLACE
    • 🛒Marketplace
  • TOKENOMICS
    • đŸĒ™WST
      • Tokenomics
    • đŸ•šī¸WFT
  • COMMUNITY
    • Discord
    • Telegram
    • Youtube
    • Medium
    • Facebook
    • Instagram
    • Twitter
    • Reddit
    • Website
Powered by GitBook
On this page
  • Gear Minting Cost
  • Common + Common
  • Common + Uncommon
  • Common + Rare
  • Uncommon + Uncommon
  • Uncommon + Rare
  • Rare + Rare
  • Probability of getting boxes when crossing:
  • Gear-Minting Variation
  • Minting Scroll
  1. GAME-FI ELEMENTS

Gear Minting

PreviousGear BoxesNextGems and Sockets

Last updated 2 years ago

Gear-Minting Event (GME) is when users use 2 Gears they own as a blueprint to “breed”, producing a Gearbox in the process. For reference, the 2 Gears will be called Vintages (Parents). Both Vintages need to be in the user’s possession (not under lease) and have full durability to begin an GME.

Users can then select a Gear, by heading to the Mint tab, choosing the Gear to “breed” with, and pressing Mint to proceed. The user will instantly receive a Gearbox that can be opened immediately.

Users can perform a maximum of 7 GMEs per Gear. The higher GME count a Gear has, the more WFT/WST it will cost. Gear-Minting costs for each Vintage is calculated separately and added together for the final Minting cost.

Gear-Minting has a 48-hour cool down for both Vintages – Gears can still be used for movement.

The quality of a Gearbox is determined by an origin gear’s quality:

Gear Minting Cost

Gear minting cost has dynamic pricing.

Minting cost = basic WFT (F) + basic WST (S) + additional WST (S * k)

Additional value (WST) appears when the WFT token rate rises and serves to curb the growth of the token price.

To control inflation, we have limited mint NFT boxes with a couldown shoe to 72 hours. This means that after creating a new box, you have to wait 72 hours before creating another new box. The 72-hour limit applies to the entire account.

k-values:

  • If WFT < 0.5$, k=0;

  • If 0.5$ <= WFT < 0.75$, k=0.5;

  • If 0.75$ <= WFT < 1$, k=1;

  • If 1$ <= WFT < 1.25$, k=1.25;

  • If 1.25$ <= WFT < 1.5$, k=2;

  • If 1.5$ <= WFT < 2.5$, k=4;

  • If 2.5$ <= WFT < 5$, k=6;

  • If 5$ <= WFT, k=8;

Common + Common

Common + Uncommon

Common + Rare

Uncommon + Uncommon

Uncommon + Rare

Rare + Rare

Probability of getting boxes when crossing:

The quality of a Gearbox is determined by an origin gear’s quality:

Origin 1 Quality
Origin 2 Quality
Common Gearbox %
Uncommon Gearbox %
Rare Gearbox %
Epic Gearbox %
Legendary Gearbox %

Common

Common

100

0

0

0

0

Common

Uncommon

50

49

1

0

0

Common

Rare

50

0

49

1

0

Common

Epic

50

0

0

49

1

Common

Legendary

50

0

0

0

50

Uncommon

Uncommon

0

98

2

0

0

Uncommon

Rare

0

49

50

1

0

Uncommon

Epic

0

49

1

49

1

Uncommon

Legendary

0

49

1

0

50

Rare

Rare

0

0

98

2

0

Rare

Epic

0

0

49

50

1

Rare

Legendary

0

0

49

1

50

Epic

Epic

0

0

0

98

2

Epic

Legendary

0

0

0

49

51

Legendary

Legendary

0

0

0

0

100

By unlock the Gearbox, users will get a brand new Gear, with the Gear Quality being decided by the Gearbox Quality:

Gearbox Quality
Common Gear %
Uncommon Gear %
Rare Gear %
Epic Gear %
Legendary Gear %

Common

97

3

0

0

0

Uncommon

25

73

2

0

0

Rare

0

27

71

2

0

Epic

0

0

30

68

2

Legendary

0

0

0

35

65

Two Vintage Sneakers define the New Sneaker kinds:

Vintage 1 Type
Vintage 2 Type
Walker %
Jogger %
Runner %
Trainer %

Walker

Walker

85

6

6

3

Walker

Jogger

45

7

7

3

Walker

Runner

45

7

45

3

Walker

Trainer

80

6

6

8

Jogger

Jogger

6

85

6

3

Jogger

Runner

7

45

45

3

Jogger

Trainer

6

80

6

8

Runner

Runner

6

6

85

3

Runner

Trainer

6

6

80

8

Trainer

Trainer

25

25

25

25

The two Origin Gear kinds determine the new Gear type:

Vintage 1
Vintage 2
Efficiency Socket %
Luck Socket %
Comfort Socket %
Durability Socket %

Efficiency Socket

Efficiency Socket

85

5

5

5

Efficiency Socket

Luck Socket

45

45

5

5

Efficiency Socket

Comfort Socket

45

5

45

5

Efficiency Socket

Durability Socket

45

5

5

45

Luck Socket

Luck Socket

5

85

5

45

Luck Socket

Comfort Socket

5

45

45

5

Luck Socket

Durability Socket

5

45

5

45

Comfort Socket

Comfort Socket

5

5

85

5

Comfort Socket

Durability Socket

5

5

45

45

Durability Socket

Durability Socket

5

5

5

85

Gear-Minting Variation

Gear Attributes are randomized according to their quality, regardless of their Vintage’s Attributes.

Minting Scroll

  1. Minting Scroll has five qualities, that matches the Gear quality.

  2. Minting Scroll can be found from Mystery Chest, it is not a guaranteed drop.

  3. Minting requires 2 Minting Scrolls, 2 Vintage Gears, WFT and WST.

  4. The Minting Scrolls need to match the Vintage Gears' quality.

  5. Minting Scrolls are permanently burned after use.

â›ī¸