Gear Minting

Gear-Minting Event (GME) is when users use 2 Gears they own as a blueprint to “breed”, producing a Gearbox in the process. For reference, the 2 Gears will be called Vintages (Parents). Both Vintages need to be in the user’s possession (not under lease) and have full durability to begin an GME.
Users can then select a Gear, by heading to the Mint tab, choosing the Gear to “breed” with, and pressing Mint to proceed. The user will instantly receive a Gearbox that can be opened immediately.
Users can perform a maximum of 7 GMEs per Gear. The higher GME count a Gear has, the more WFT/WST it will cost. Gear-Minting costs for each Vintage is calculated separately and added together for the final Minting cost.
Gear-Minting has a 48-hour cool down for both Vintages – Gears can still be used for movement.
The quality of a Gearbox is determined by an origin gear’s quality:

Gear Minting Cost

Gear minting cost has dynamic pricing.
Minting cost = basic WFT (F) + basic WST (S) + additional WST (S * k)
Additional value (WST) appears when the WFT token rate rises and serves to curb the growth of the token price.
To control inflation, we have limited mint NFT boxes with a couldown shoe to 72 hours. This means that after creating a new box, you have to wait 72 hours before creating another new box. The 72-hour limit applies to the entire account.
k-values:
  • If WFT < 0.5$, k=0;
  • If 0.5$ <= WFT < 0.75$, k=0.5;
  • If 0.75$ <= WFT < 1$, k=1;
  • If 1$ <= WFT < 1.25$, k=1.25;
  • If 1.25$ <= WFT < 1.5$, k=2;
  • If 1.5$ <= WFT < 2.5$, k=4;
  • If 2.5$ <= WFT < 5$, k=6;
  • If 5$ <= WFT, k=8;

Common + Common

Common + Uncommon

Common + Rare

Uncommon + Uncommon

Uncommon + Rare

Rare + Rare

Probability of getting boxes when crossing:

The quality of a Gearbox is determined by an origin gear’s quality:
Origin 1 Quality
Origin 2 Quality
Common Gearbox %
Uncommon Gearbox %
Rare Gearbox %
Epic Gearbox %
Legendary Gearbox %
Common
Common
100
0
0
0
0
Common
Uncommon
50
49
1
0
0
Common
Rare
50
0
49
1
0
Common
Epic
50
0
0
49
1
Common
Legendary
50
0
0
0
50
Uncommon
Uncommon
0
98
2
0
0
Uncommon
Rare
0
49
50
1
0
Uncommon
Epic
0
49
1
49
1
Uncommon
Legendary
0
49
1
0
50
Rare
Rare
0
0
98
2
0
Rare
Epic
0
0
49
50
1
Rare
Legendary
0
0
49
1
50
Epic
Epic
0
0
0
98
2
Epic
Legendary
0
0
0
49
51
Legendary
Legendary
0
0
0
0
100
By unlock the Gearbox, users will get a brand new Gear, with the Gear Quality being decided by the Gearbox Quality:
Gearbox Quality
Common Gear %
Uncommon Gear %
Rare Gear %
Epic Gear %
Legendary Gear %
Common
97
3
0
0
0
Uncommon
25
73
2
0
0
Rare
0
27
71
2
0
Epic
0
0
30
68
2
Legendary
0
0
0
35
65
Two Vintage Sneakers define the New Sneaker kinds:
Vintage 1 Type
Vintage 2 Type
Walker %
Jogger %
Runner %
Trainer %
Walker
Walker
85
6
6
3
Walker
Jogger
45
7
7
3
Walker
Runner
45
7
45
3
Walker
Trainer
80
6
6
8
Jogger
Jogger
6
85
6
3
Jogger
Runner
7
45
45
3
Jogger
Trainer
6
80
6
8
Runner
Runner
6
6
85
3
Runner
Trainer
6
6
80
8
Trainer
Trainer
25
25
25
25
The two Origin Gear kinds determine the new Gear type:
Vintage 1
Vintage 2
Efficiency Socket %
Luck Socket %
Comfort Socket %
Durability Socket %
Efficiency Socket
Efficiency Socket
85
5
5
5
Efficiency Socket
Luck Socket
45
45
5
5
Efficiency Socket
Comfort Socket
45
5
45
5
Efficiency Socket
Durability Socket
45
5
5
45
Luck Socket
Luck Socket
5
85
5
45
Luck Socket
Comfort Socket
5
45
45
5
Luck Socket
Durability Socket
5
45
5
45
Comfort Socket
Comfort Socket
5
5
85
5
Comfort Socket
Durability Socket
5
5
45
45
Durability Socket
Durability Socket
5
5
5
85

Gear-Minting Variation

Gear Attributes are randomized according to their quality, regardless of their Vintage’s Attributes.

Minting Scroll

  1. 1.
    Minting Scroll has five qualities, that matches the Gear quality.
  2. 2.
    Minting Scroll can be found from Mystery Chest, it is not a guaranteed drop.
  3. 3.
    Minting requires 2 Minting Scrolls, 2 Vintage Gears, WFT and WST.
  4. 4.
    The Minting Scrolls need to match the Vintage Gears' quality.
  5. 5.
    Minting Scrolls are permanently burned after use.