# Gear Minting

<figure><img src="https://523877695-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFFfb7lfpJIRfyWuJxh7M%2Fuploads%2Fcyy72ZLr5tm6SIgX9zrM%2Fgear%20minting.jpg?alt=media&#x26;token=8ee03325-0550-4c83-a593-22b862f6bb1c" alt=""><figcaption></figcaption></figure>

Gear-Minting Event (GME) is when users use 2 Gears they own as a blueprint to “breed”, producing a Gearbox in the process. For reference, the 2 Gears will be called Vintages (Parents). Both Vintages need to be in the user’s possession (not under lease) and have full durability to begin an GME.

Users can then select a Gear, by heading to the Mint tab, choosing the Gear to “breed” with, and pressing Mint to proceed. The user will instantly receive a Gearbox that can be opened immediately.

Users can perform a maximum of 7 GMEs per Gear. The higher GME count a Gear has, the more WFT/WST it will cost. Gear-Minting costs for each Vintage is calculated separately and added together for the final Minting cost.

Gear-Minting has a 48-hour cool down for both Vintages – Gears can still be used for movement.

The quality of a Gearbox is determined by an origin gear’s quality:

## Gear Minting Cost

Gear minting cost has dynamic pricing.

**Minting cost** = **basic WFT (F)** + **basic WST (S)** + **additional WST (S** \* **k)**

Additional value (**WST**) appears when the **WFT** token rate rises and serves to curb the growth of the token price.

{% hint style="info" %}
To control inflation, we have limited mint NFT boxes with a couldown shoe to 72 hours. This means that after creating a new box, you have to wait 72 hours before creating another new box. The 72-hour limit applies to the entire account.
{% endhint %}

**k-**&#x76;alue&#x73;**:**

* If **WFT** < **0.5$**, **k=0**;
* If **0.5$** <= **WFT** < **0.75$**, **k=0.5**;
* If **0.75$** <= **WFT** < **1$**, **k=1**;
* If **1$** <= **WFT** < **1.25$**, **k=1.25**;
* If **1.25$** <= **WFT** < **1.5$**, **k=2**;
* If **1.5$** <= **WFT** < **2.5$**, **k=4**;
* If **2.5$** <= **WFT** < **5$**, **k=6**;
* If **5$** <= **WFT,** **k=8**;

### Common + Common

<figure><img src="https://523877695-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFFfb7lfpJIRfyWuJxh7M%2Fuploads%2FxbBjbMy6fMICYoleDf0l%2Fcommon%2Bcommon.png?alt=media&#x26;token=a7b14fe6-dfd0-4aa4-8471-3dd0b6647c38" alt=""><figcaption></figcaption></figure>

### Common + <mark style="color:green;">Uncommon</mark>

<figure><img src="https://523877695-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFFfb7lfpJIRfyWuJxh7M%2Fuploads%2FNIu3MQ3FOETIUypgWiNp%2Fcommon%2Buncommon.png?alt=media&#x26;token=23f12175-f8f9-4531-aa34-7ccb7a1fba83" alt=""><figcaption></figcaption></figure>

### Common + <mark style="color:blue;">Rare</mark>

<figure><img src="https://523877695-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFFfb7lfpJIRfyWuJxh7M%2Fuploads%2FHIt2gyzemOuOmcINORA1%2Fcommon%2Brare.png?alt=media&#x26;token=279c5aa1-9323-4ed3-a188-c3b25cec8504" alt=""><figcaption></figcaption></figure>

### <mark style="color:green;">Uncommon</mark> + <mark style="color:green;">Uncommon</mark>

<figure><img src="https://523877695-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFFfb7lfpJIRfyWuJxh7M%2Fuploads%2FAXKcURUuILvIcuGqi04X%2Funcommon%2Buncommon.png?alt=media&#x26;token=c1182c86-db57-48ed-9304-2d407b449087" alt=""><figcaption></figcaption></figure>

### <mark style="color:green;">Uncommon</mark> + <mark style="color:blue;">Rare</mark>

<figure><img src="https://523877695-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFFfb7lfpJIRfyWuJxh7M%2Fuploads%2Fv92gAWdBXoNFnD6QEgPi%2Funcommon%2Brare.png?alt=media&#x26;token=8d6ce041-07e6-46b1-9141-0ca7064cc542" alt=""><figcaption></figcaption></figure>

### <mark style="color:blue;">Rare</mark> + <mark style="color:blue;">Rare</mark>

<figure><img src="https://523877695-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFFfb7lfpJIRfyWuJxh7M%2Fuploads%2FlInEzPZwTtVwKANgpWIt%2Frare%2Brare.png?alt=media&#x26;token=7e82a602-e6ef-488a-8c1e-b8b3ae0e9971" alt=""><figcaption></figcaption></figure>

### Probability of getting boxes when crossing:

The quality of a Gearbox is determined by an origin gear’s quality:

| Origin 1 Quality | Origin 2 Quality | Common Gearbox % | Uncommon Gearbox % | Rare Gearbox % | Epic Gearbox % | Legendary Gearbox % |
| ---------------- | ---------------- | ---------------- | ------------------ | -------------- | -------------- | ------------------- |
| Common           | Common           | 100              | 0                  | 0              | 0              | 0                   |
| Common           | Uncommon         | 50               | 49                 | 1              | 0              | 0                   |
| Common           | Rare             | 50               | 0                  | 49             | 1              | 0                   |
| Common           | Epic             | 50               | 0                  | 0              | 49             | 1                   |
| Common           | Legendary        | 50               | 0                  | 0              | 0              | 50                  |
| Uncommon         | Uncommon         | 0                | 98                 | 2              | 0              | 0                   |
| Uncommon         | Rare             | 0                | 49                 | 50             | 1              | 0                   |
| Uncommon         | Epic             | 0                | 49                 | 1              | 49             | 1                   |
| Uncommon         | Legendary        | 0                | 49                 | 1              | 0              | 50                  |
| Rare             | Rare             | 0                | 0                  | 98             | 2              | 0                   |
| Rare             | Epic             | 0                | 0                  | 49             | 50             | 1                   |
| Rare             | Legendary        | 0                | 0                  | 49             | 1              | 50                  |
| Epic             | Epic             | 0                | 0                  | 0              | 98             | 2                   |
| Epic             | Legendary        | 0                | 0                  | 0              | 49             | 51                  |
| Legendary        | Legendary        | 0                | 0                  | 0              | 0              | 100                 |

By unlock the Gearbox, users will get a brand new Gear,  with the Gear Quality being decided by the Gearbox Quality:

| Gearbox Quality | Common Gear % | Uncommon Gear % | Rare Gear % | Epic Gear % | Legendary Gear % |
| --------------- | ------------- | --------------- | ----------- | ----------- | ---------------- |
| Common          | 97            | 3               | 0           | 0           | 0                |
| Uncommon        | 25            | 73              | 2           | 0           | 0                |
| Rare            | 0             | 27              | 71          | 2           | 0                |
| Epic            | 0             | 0               | 30          | 68          | 2                |
| Legendary       | 0             | 0               | 0           | 35          | 65               |

Two Vintage Sneakers define the New Sneaker kinds:

| Vintage 1 Type | Vintage 2 Type | Walker % | Jogger % | Runner % | Trainer % |
| -------------- | -------------- | -------- | -------- | -------- | --------- |
| Walker         | Walker         | 85       | 6        | 6        | 3         |
| Walker         | Jogger         | 45       | 7        | 7        | 3         |
| Walker         | Runner         | 45       | 7        | 45       | 3         |
| Walker         | Trainer        | 80       | 6        | 6        | 8         |
| Jogger         | Jogger         | 6        | 85       | 6        | 3         |
| Jogger         | Runner         | 7        | 45       | 45       | 3         |
| Jogger         | Trainer        | 6        | 80       | 6        | 8         |
| Runner         | Runner         | 6        | 6        | 85       | 3         |
| Runner         | Trainer        | 6        | 6        | 80       | 8         |
| Trainer        | Trainer        | 25       | 25       | 25       | 25        |

The two Origin Gear kinds determine the new Gear type:

| Vintage 1         | Vintage 2         | Efficiency Socket % | Luck Socket % | Comfort Socket % | Durability Socket % |
| ----------------- | ----------------- | ------------------- | ------------- | ---------------- | ------------------- |
| Efficiency Socket | Efficiency Socket | 85                  | 5             | 5                | 5                   |
| Efficiency Socket | Luck Socket       | 45                  | 45            | 5                | 5                   |
| Efficiency Socket | Comfort Socket    | 45                  | 5             | 45               | 5                   |
| Efficiency Socket | Durability Socket | 45                  | 5             | 5                | 45                  |
| Luck Socket       | Luck Socket       | 5                   | 85            | 5                | 45                  |
| Luck Socket       | Comfort Socket    | 5                   | 45            | 45               | 5                   |
| Luck Socket       | Durability Socket | 5                   | 45            | 5                | 45                  |
| Comfort Socket    | Comfort Socket    | 5                   | 5             | 85               | 5                   |
| Comfort Socket    | Durability Socket | 5                   | 5             | 45               | 45                  |
| Durability Socket | Durability Socket | 5                   | 5             | 5                | 85                  |

### Gear-Minting Variation

Gear Attributes are randomized according to their quality, regardless of their Vintage’s Attributes.

### Minting Scroll

1. Minting Scroll has five qualities, that matches the Gear quality.
2. Minting Scroll can be found from Mystery Chest, it is not a guaranteed drop.&#x20;
3. Minting requires 2 Minting Scrolls, 2 Vintage Gears, WFT and WST.&#x20;
4. The Minting Scrolls need to match the Vintage Gears' quality.&#x20;
5. Minting Scrolls are permanently burned after use.
