> For the complete documentation index, see [llms.txt](https://wingsfit.gitbook.io/wingsfit/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wingsfit.gitbook.io/wingsfit/game-fi-elements/characters.md).

# Characters

<figure><img src="https://523877695-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFFfb7lfpJIRfyWuJxh7M%2Fuploads%2FDE7lrb13GxMFH2EgXReL%2F1.JPG?alt=media&amp;token=78112ccf-d510-4471-b8ea-ee67b9b985ec" alt=""><figcaption></figcaption></figure>

Each successfully registered user has a character.&#x20;

New users can start Move to Earn by equipping a character with a pair of sneakers through the marketplace or renting sneakers through the [rental system](/wingsfit/game-fi-system/rental-system.md).

Every piece of gear has attributes, and advanced or rare gear will bring users higher income or performance. See [Gear](/wingsfit/game-fi-elements/gears.md) for details.&#x20;

Users are able to unlock Gem Sockets once their Gears reach a certain level, and are able to enhance their Gear Attributes by inserting the corresponding Gems into the unlocked Sockets. See [Gems and Sockets](/wingsfit/game-fi-elements/gems-and-sockets.md) for details.&#x20;

Only sneakers will power the character, see Sneaker Energy System for details. Badges are achieved by different tasks, achievement metrics — the harder the job, the greater the Medal. See Badge for details.&#x20;

Characters can unlock more by completing missions and earning points. See [Quest System](/wingsfit/game-fi-system/quest-system.md) and [Achievement Points System](/wingsfit/game-fi-system/attribute-points-redistribution-system.md) for details.
