# Characters

<figure><img src="https://523877695-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFFfb7lfpJIRfyWuJxh7M%2Fuploads%2FDE7lrb13GxMFH2EgXReL%2F1.JPG?alt=media&#x26;token=78112ccf-d510-4471-b8ea-ee67b9b985ec" alt=""><figcaption></figcaption></figure>

Each successfully registered user has a character.&#x20;

New users can start Move to Earn by equipping a character with a pair of sneakers through the marketplace or renting sneakers through the [rental system](https://wingsfit.gitbook.io/wingsfit/game-fi-system/rental-system).

Every piece of gear has attributes, and advanced or rare gear will bring users higher income or performance. See [Gear](https://wingsfit.gitbook.io/wingsfit/game-fi-elements/gears) for details.&#x20;

Users are able to unlock Gem Sockets once their Gears reach a certain level, and are able to enhance their Gear Attributes by inserting the corresponding Gems into the unlocked Sockets. See [Gems and Sockets](https://wingsfit.gitbook.io/wingsfit/game-fi-elements/gems-and-sockets) for details.&#x20;

Only sneakers will power the character, see Sneaker Energy System for details. Badges are achieved by different tasks, achievement metrics — the harder the job, the greater the Medal. See Badge for details.&#x20;

Characters can unlock more by completing missions and earning points. See [Quest System](https://wingsfit.gitbook.io/wingsfit/game-fi-system/quest-system) and [Achievement Points System](https://wingsfit.gitbook.io/wingsfit/game-fi-system/attribute-points-redistribution-system) for details.
